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That said, the tracks were designed in much the same way as miniature golf courses: environmental hazards are numerous, including lava, water, pits, and even marauding Mario series enemies! Thematically, the levels are heavily inspired by Super Mario World. This led Miyamoto and the design team away from cars or futuristic vehicles and towards the characteristically low-speed go-karts.Ĭombat was introduced as a way to spice up the competition and keep things active in spite of the relatively low intensity of the races. At the same time, screen size was a factor – players needed to be able to see the track surrounding their character within fairly limited television dimensions. The speed and fluidity of F-Zero was simply not going to be possible in a multiplayer environment. One of the key problems in developing a multiplayer racing game in the early 1990s was the ability of the limited hardware to scale up to two distinct sets of inputs. While the game was designed to appear as though it was 3D, graphics are rendered entirely as 2D sprites and are constantly scaled to provide the illusion of depth. It would go on to be one of the most successful implementations of the powerful Mode 7 pixel-scaling technology on the SNES. The game’s development was overseen by Shigeru Miyamoto, creator of the popular Mario character, and was intended primarily to offer an engaging multiplayer experience.
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Originally intended as a sequel to the Super Nintendo Entertainment System’s popular F-Zero (1990), Super Mario Kart was an instant hit. Mario (1990) and NES Open Tournament Golf (1991), the stage was set for Nintendo’s mascot to headline a new franchise. Along with his other appearances in non-platformer games like Dr.
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Just over ten years later, Nintendo published Famicom Grand Prix: F-1 Race (1987) on the Famicom Disk System in Japan, presenting Mario as a driver for the first time. Taito published an arcade game called Crashing Race in 1976, introducing combat to the fledgling digital racing genre – this element would go on to become a staple of kart racers in particular. With the advent of early electronic gaming in the 1970s, young fans had the opportunity to try their hand at virtual go-kart racing. Unlike standard cars, go-karts were small and slow enough to offer enjoyment to people of all ages. Within the following decades, go-karts became popular not only as vehicles for legitimate competition, but also fixtures at amusement parks. Racing has been popular for thousands of years, but the go-kart originated with Art Ingels in the 1950s already an esteemed racer of sports cars, Ingels produced his first go-kart in 1956 and popularity rapidly spread across the world. What seems like the simple story of a pleasant, uncomplicated racing game has a surprisingly rich history. This week we’ll be racing to keep up with the history of Nintendo’s Mario Kart. Welcome back to Franchise Festival, where we explore and discuss noteworthy franchises from the last several decades of gaming history.